From ggFTW Trickster Wiki
These are the second job skills available to the Bunny class.
These are also available for the Hybrid Buffalo class, with the TM levels changed. Look at the levels for Mercenary next to the original level of the skills.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50
Types of Skills:
- Timer Skill
- The skill is applied to the self or others for a given period.
- This skill type usually consists of skills that change character attributes.
- On/Off Skill
- One time use skill.
- An attack skill or attack magic spell would fall in this category.
- Passive Skill
- Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
- Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
| Guard Break
| 41 (Mercenary:91)
| Passive
| 4
| Shockwave (Lv.10)
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Takes effect when Shockwave is used. If successful, target cannot block or dodge succeeding attacks(physical skills can be missed), regardless of target's LK or HV.
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Notes
| Last for 20 seconds cannot be leveled/mastered.
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Notes
| Cannot be leveled/mastered.
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Formula
| Normal Attack Damage × A
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140
| 23 seconds
| 240%
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150
| 22 seconds
| 270%
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160
| 21 seconds
| 300%
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170
| 20 seconds
| 330%
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180
| 19 seconds
| 360%
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190
| 18 seconds
| 390%
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200
| 17 seconds
| 420%
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210
| 16 seconds
| 450%
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220
| 15 seconds
| 480%
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230
| 14 seconds
| 510%
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260
| 11 seconds
| 600%
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Formula
| Power for one hit = AP × (A) - Target Def. Total power = AP × (B) - Target Def. × 4
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160
| 5 seconds
| 110%
| 440%
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170
| 5 seconds
| 120%
| 480%
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180
| 5 seconds
| 130%
| 520%
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190
| 5 seconds
| 140%
| 560%
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200
| 5 seconds
| 150%
| 600%
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210
| 5 seconds
| 160%
| 640%
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220
| 5 seconds
| 170%
| 680%
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230
| 5 seconds
| 180%
| 720%
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240
| 5 seconds
| 190%
| 760%
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250
| 5 seconds
| 200%
| 800%
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280
| 5 seconds
| 230%
| 920%
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Formula
| Uppercut Power Increase (A) + Uppercut's Original %
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120%
| 630%
| 720%
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140%
| 650%
| 740%
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160%
| 670%
| 760%
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180%
| 690%
| 780%
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200%
| 710%
| 800%
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220%
| 730%
| 820%
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240%
| 750%
| 840%
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260%
| 770%
| 860%
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280%
| 790%
| 880%
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300%
| 810%
| 900%
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360%
| 870%
| 960%
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Formula
| Total AC = AC × A
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300
| 10 seconds
| 80 seconds
| 110%
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315
| 10 seconds
| 80 seconds
| 111%
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330
| 10 seconds
| 96 seconds
| 112%
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345
| 10 seconds
| 104 seconds
| 113%
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360
| 10 seconds
| 112 seconds
| 114%
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375
| 10 seconds
| 120 seconds
| 115%
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390
| 10 seconds
| 128 seconds
| 116%
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405
| 10 seconds
| 136 seconds
| 117%
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420
| 10 seconds
| 144 seconds
| 118%
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435
| 10 seconds
| 152 seconds
| 119%
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480
| 10 seconds
| 176 seconds
| 122%
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Formula
| None.
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Notes
| 100% Block Physical/Gun attacks and skills. Secondary effects will still activate. (ex: Faint will still stun) 2012 Update: Will no longer use up a "guard" when an attack or skill misses or blocks. Will only use one up if it was supposed to do actual damage.
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150
| 10 seconds
| 15 seconds
| 1
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180
| 10 seconds
| 18 seconds
| 1
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210
| 10 seconds
| 21 seconds
| 1
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240
| 13 seconds
| 24 seconds
| 2
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270
| 13 seconds
| 27 seconds
| 2
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300
| 13 seconds
| 30 seconds
| 2
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330
| 16 seconds
| 33 seconds
| 3
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360
| 16 seconds
| 36 seconds
| 3
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390
| 19 seconds
| 39 seconds
| 4
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420
| 19 seconds
| 42 seconds
| 4
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510
| 22 seconds
| 53 seconds
| 5
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Formula
| First Hit:AP × (A) - Target Def. Total Hit:AP × (B) - Target Def. × 15??
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Notes
| The upcoming hit is doubled after the previous hit. For example, if mastered, the first hit is 136%, the second hit is 272%, the third hit is 544%, and the last hit is 1088%.
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140
| 7 seconds
| 100%
| 1500%
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160
| 7 seconds
| 103%
| 1545%
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180
| 7 seconds
| 106%
| 1590%
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200
| 7 seconds
| 109%
| 1635%
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220
| 7 seconds
| 112%
| 1680%
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240
| 7 seconds
| 115%
| 1725%
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260
| 7 seconds
| 118%
| 1770%
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280
| 7 seconds
| 121%
| 1815%
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300
| 7 seconds
| 124%
| 1860%
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320
| 7 seconds
| 127%
| 1905%
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380
| 7 seconds
| 136%
| 2040%
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Notes
| To activate you need 20% HP left. When your HP is higher than 20%, the skill will be cancelled automatically.
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300
| 10 seconds
| 14%
| 40 seconds
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320
| 10 seconds
| 16%
| 42 seconds
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340
| 10 seconds
| 18%
| 44 seconds
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360
| 10 seconds
| 20%
| 46 seconds
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380
| 10 seconds
| 22%
| 48 seconds
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400
| 10 seconds
| 24%
| 50 seconds
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420
| 10 seconds
| 26%
| 52 seconds
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440
| 10 seconds
| 28%
| 54 seconds
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460
| 10 seconds
| 30%
| 56 seconds
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480
| 10 seconds
| 32%
| 58 seconds
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540
| 10 seconds
| 38%
| 64 seconds
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Notes
| Does not affect skills that slow down movement cannot be leveled/mastered.
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