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Boxer Skills

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Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills
Special Skills Enlightment Skills

These are the second job skills available to the Bunny class.

These are also available for the Hybrid Buffalo class, with the TM levels changed. Look at the levels for Mercenary next to the original level of the skills.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.


Guard Break
Icon Name TM Level Skill Type Learn Prerequisite
Image:Guard Break.jpg Guard Break 41 (Mercenary:91) Passive 4 Shockwave (Lv.10)
Takes effect when Shockwave is used. If successful, target cannot block or dodge succeeding attacks(physical skills can be missed), regardless of target's LK or HV.
Notes Last for 20 seconds cannot be leveled/mastered.
Level


Dash
Icon Name TM Level Skill Type Learn Prerequisite
Image:Dash.jpg Dash 55 (Mercenary:105) On/Off 3 Hyper Beat (Lv.1)
Quickly moves across a small area.
Notes Cannot be leveled/mastered.
Level MP Cooldown
1 100 6 seconds


Uppercut
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Uppercut Uppercut 60 (Mercenary:110) On/Off 3 3 Quiem Card Quiem Card x2 Upper Smash (Lv.10)
Focused spiritual energy into an attack.
Formula Normal Attack Damage × A
Level MP Cooldown Attack Percent (A)
1 140 23 seconds 240%
2 150 22 seconds 270%
3 160 21 seconds 300%
4 170 20 seconds 330%
5 180 19 seconds 360%
6 190 18 seconds 390%
7 200 17 seconds 420%
8 210 16 seconds 450%
9 220 15 seconds 480%
10 230 14 seconds 510%
Master 260 11 seconds 600%


Quad Punch
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Quad Punch Quad Punch 85 (Mercenary:135) On/Off 3 3 Crow Card Crow Card x3 Burning Rave (Lv.10)
Strikes four consecutive blows.
Formula Power for one hit = AP × (A) - Target Def.
Total power = AP × (B) - Target Def. × 4
Level MP Cooldown Power for One Hit(A) Total Power (B)
1 160 5 seconds 110% 440%
2 170 5 seconds 120% 480%
3 180 5 seconds 130% 520%
4 190 5 seconds 140% 560%
5 200 5 seconds 150% 600%
6 210 5 seconds 160% 640%
7 220 5 seconds 170% 680%
8 230 5 seconds 180% 720%
9 240 5 seconds 190% 760%
10 250 5 seconds 200% 800%
Master 280 5 seconds 230% 920%


Counter Punch
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Counter Punch Counter Punch 100 (Mercenary:150) Passive 3 3 Silver-Colored Mantle Silver-Colored Mantle x7 Uppercut (Lv.10)
Boost the Uppercut skill damage.
Formula Uppercut Power Increase (A) + Uppercut's Original %
Level Uppercut Power Increase (A) Total Power at (Lv.10) Uppercut Total Power at (Lv.Master) Uppercut
1 120% 630% 720%
2 140% 650% 740%
3 160% 670% 760%
4 180% 690% 780%
5 200% 710% 800%
6 220% 730% 820%
7 240% 750% 840%
8 260% 770% 860%
9 280% 790% 880%
10 300% 810% 900%
Master 360% 870% 960%


Eagle Eye
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Eagle Eye Eagle Eye 110 (Mercenary:160) Timer 3 3 Officer Surapat Card Officer Surapat Card x3 Bull's Eye (Lv.10)
Increases accuracy of the party.
Formula Total AC = AC × A
Level MP Cooldown Duration AC Increase (A)
1 300 10 seconds 80 seconds 110%
2 315 10 seconds 80 seconds 111%
3 330 10 seconds 96 seconds 112%
4 345 10 seconds 104 seconds 113%
5 360 10 seconds 112 seconds 114%
6 375 10 seconds 120 seconds 115%
7 390 10 seconds 128 seconds 116%
8 405 10 seconds 136 seconds 117%
9 420 10 seconds 144 seconds 118%
10 435 10 seconds 152 seconds 119%
Master 480 10 seconds 176 seconds 122%


Guard
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Guard Guard 110 (Mercenary:160) Timer 5 3 Dancer Michel Card Dancer Michel Card x3 Hyper Beat (Lv.10)
Formula None.
Notes 100% Block Physical/Gun attacks and skills. Secondary effects will still activate. (ex: Faint will still stun)
2012 Update: Will no longer use up a "guard" when an attack or skill misses or blocks. Will only use one up if it was supposed to do actual damage.
Level MP Cooldown Duration Guards
1 150 10 seconds 15 seconds 1
2 180 10 seconds 18 seconds 1
3 210 10 seconds 21 seconds 1
4 240 13 seconds 24 seconds 2
5 270 13 seconds 27 seconds 2
6 300 13 seconds 30 seconds 2
7 330 16 seconds 33 seconds 3
8 360 16 seconds 36 seconds 3
9 390 19 seconds 39 seconds 4
10 420 19 seconds 42 seconds 4
Master 510 22 seconds 53 seconds 5


Tetra Punch
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Tetra Punch Tetra Punch 120 (Mercenary:170) On/Off 4 4 Slithis Card Slithis Card x4 Quad Punch (Lv.10)
Strikes four consecutive blows.
Formula First Hit:AP × (A) - Target Def.
Total Hit:AP × (B) - Target Def. × 15??
Notes The upcoming hit is doubled after the previous hit. For example, if mastered, the first hit is 136%, the second hit is 272%, the third hit is 544%, and the last hit is 1088%.
Level MP Cooldown Normal Attack Power (A) Total Attack Power (B)
1 140 7 seconds 100% 1500%
2 160 7 seconds 103% 1545%
3 180 7 seconds 106% 1590%
4 200 7 seconds 109% 1635%
5 220 7 seconds 112% 1680%
6 240 7 seconds 115% 1725%
7 260 7 seconds 118% 1770%
8 280 7 seconds 121% 1815%
9 300 7 seconds 124% 1860%
10 320 7 seconds 127% 1905%
Master 380 7 seconds 136% 2040%


Desperate Rally
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Desperate Rally Desperate Rally 125 (Mercenary:175) On/Off 4 4 Dancer Isabelle Card Dancer Isabelle Card x3 Burning Rave (Lv.Master)
"Brings out the best in a warrior in dire situations".
Notes To activate you need 20% HP left. When your HP is higher than 20%, the skill will be cancelled automatically.
Level MP Cooldown AP Increase Duration
1 300 10 seconds 14% 40 seconds
2 320 10 seconds 16% 42 seconds
3 340 10 seconds 18% 44 seconds
4 360 10 seconds 20% 46 seconds
5 380 10 seconds 22% 48 seconds
6 400 10 seconds 24% 50 seconds
7 420 10 seconds 26% 52 seconds
8 440 10 seconds 28% 54 seconds
9 460 10 seconds 30% 56 seconds
10 480 10 seconds 32% 58 seconds
Master 540 10 seconds 38% 64 seconds


Clinch Release
Icon Name TM Level Skill Type Learn Prerequisite
Image:Clinch Release.jpg Clinch Release 210 (Mercenary:260) On/Off 5 Desperate Rally (Mastered)
Recovers from the effects of stunning skills.
Notes Does not affect skills that slow down movement cannot be leveled/mastered.
Level


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