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Guard

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Guard
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Guard Guard 110 (Mercenary:160) Timer 5 3 Dancer Michel Card Dancer Michel Card x3 Hyper Beat (Lv.10)
Formula None.
Notes 100% Block Physical/Gun attacks and skills. Secondary effects will still activate. (ex: Faint will still stun)
2012 Update: Will no longer use up a "guard" when an attack or skill misses or blocks. Will only use one up if it was supposed to do actual damage.
Level MP Cooldown Duration Guards
1 150 10 seconds 15 seconds 1
2 180 10 seconds 18 seconds 1
3 210 10 seconds 21 seconds 1
4 240 13 seconds 24 seconds 2
5 270 13 seconds 27 seconds 2
6 300 13 seconds 30 seconds 2
7 330 16 seconds 33 seconds 3
8 360 16 seconds 36 seconds 3
9 390 19 seconds 39 seconds 4
10 420 19 seconds 42 seconds 4
Master 510 22 seconds 53 seconds 5


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