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Card Master Skills

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Power Skills Magic Skills
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Warrior Skills Magician Skills
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Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills
Special Skills Enlightment Skills

These are the second job skills available to the Raccoon class.

These are also available to the Diva class, with the exception of Metamorphosis and Wild Nail. TM levels are also changed, e.g. One Pair can be learned by Divas at TM lvl 175, instead of 120.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Also, all damage formulas in this game round off decimals after every step of calculation you take.

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.


Card Strike
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Card Strike Card Strike 41 (Diva:91) On/Off 2 2 Ironclad Turtle Card Ironclad Turtle Card x2 None
Consumes 1 Empty Card to deal Splash-AoE damage. Ranged attack.
Formula (AP + HV × 8) × m
Level MP Cooldown Attack Power Mag. Ratio (m)
1 100 3.2 seconds 307% 2.05
2 105 3.2 seconds 315% 2.10
3 110 3.2 seconds 322% 2.15
4 115 3.2 seconds 330% 2.20
5 120 3.2 seconds 337% 2.25
6 125 3.2 seconds 345% 2.30
7 130 3.2 seconds 352% 2.35
8 135 3.2 seconds 360% 2.40
9 140 3.2 seconds 367% 2.45
10 145 3.2 seconds 375% 2.50
Master 160 3.2 seconds 397% 2.65


Super Hips
Icon Name TM Level Skill Type Learn Prerequisite
Image:Super Hips.jpg Super Hips 55 (Diva:105) Passive 5 Dodge Master (Lv.10)
This passive skill supplements Dodge Master.
This allows one to avoid all critical attacks and power attacks coming from an enemy of the similar level.
This skill is ineffective against enemies that are much higher level than the user.
Formula Enemy Lvl Affected = User Base Level + 99 (May be incorrect)
Notes Must be using Dodge Master to take effect.
Level


Bodyguard
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Bodyguard Bodyguard 65 (Diva:115) Timer 2 3 Black Foe Card Black Foe Card x2 Physical Training (Lv.1)
Allows the caster to receive a portion of party members' damage.
Formula Partymate Damage = Raw Damage ÷ 2
Bodyguard User Damage = Partymate Damage × (1 - g)
Notes For example, if a partymate receives 2000 damage, the actual damage he/she will get is 1000 while the person using Bodyguard (at Master) will get 420 damage.
Level MP Guard Rate (g) Duration
1 70 10% 20 seconds
2 80 14% 21 seconds
3 90 18% 22 seconds
4 100 22% 23 seconds
5 110 26% 24 seconds
6 120 30% 25 seconds
7 130 34% 26 seconds
8 140 38% 27 seconds
9 150 42% 28 seconds
10 160 46% 29 seconds
Master 190 58% 32 seconds


Impelling Rage
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Impelling Rage Impelling Rage 100 (Diva:150) On/Off 4 3 Chele Card Chele Card x3 None
HP-based AoE skill that pushes target away from the user. Maximum of 5 targets.
Formula Current HP × Modifier Pattern
Notes Modifier Pattern = 0.25/0.35/0.45/.../1.25/1.35/1.45
Damage is dependent on distance the target/s traveled when pushed.
When targets meet obstacles while being pushed, damage is reduced.
Level MP Cooldown Pushing distance Attack %
1 180 6 seconds 100 260%
2 195 6 seconds 108 280%
3 210 6 seconds 116 300%
4 225 6 seconds 124 320%
5 240 6 seconds 132 340%
6 255 6 seconds 140 360%
7 270 6 seconds 148 380%
8 285 6 seconds 156 400%
9 300 6 seconds 164 420%
10 315 6 seconds 172 440%
Master 360 6 seconds 196 500%


Furious Galder Throw
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Furious Galder Throw Furious Galder Throw 115 (Diva:165) On/Off 4 4 Dancer Michel Card Dancer Michel Card x4 Galder Thrower (Lv.M)
Consumes 500 Galders to deal random damage on single target.
Formula True Damage = m × Max Damage or Max Crit. Damage
Notes m is a random number from 0.001, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and 1.
The word "Jackpot" appears when Mag. Ratio 80% and 100% are selected.
Damage is rounded down.
Level MP Cooldown Galder Power Increase Max Damage Max Crit Damage
1 80 2 seconds 2000% 2000 3000
2 90 2 seconds 2400% 2400 3600
3 100 2 seconds 2800% 2800 4200
4 110 2 seconds 3200% 3200 4800
5 120 2 seconds 3600% 3600 5400
6 130 2 seconds 4000% 4000 6000
7 140 2 seconds 4400% 4400 6600
8 150 2 seconds 4800% 4800 7200
9 160 2 seconds 5200% 5200 7800
10 170 2 seconds 5800% 5800 8600
Master 200 2 seconds 6800% 6800 10200


Flux Capacitor
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Flux Capacitor Flux Capacitor 115 (Diva:165) On/Off 2 3 Dancer Michel Card Dancer Michel Card x3 Physical Training (Lv.10)
Consumes a certain amount of HP to recover MP.
Formula HP loss = max HP × r
MP gain = (HP loss × c) - MP cost of Flux Capacitor
Notes HP loss and MP gain values are rounded down.
Level MP Cooldown HP Decrease Mag. Ratio (r) MP Conversion Mag. Ratio (c)
1 10 12 seconds 10% 30%
2 20 12 seconds 11% 35%
3 30 12 seconds 12% 40%
4 40 12 seconds 13% 45%
5 50 12 seconds 14% 50%
6 60 12 seconds 15% 55%
7 70 12 seconds 16% 60%
8 80 12 seconds 17% 65%
9 90 12 seconds 18% 70%
10 100 12 seconds 19% 75%
Master 130 12 seconds 22% 90%


Metamorphosis
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Metamorphosis Metamorphosis 115 Timer 4 3 Officer Okto Card Officer Okto Card x3 None
User turns into a wolverine.
Formula New base stat = Old base stat × stat mag. ratio (except DX)

New base DX = Base DX + d

Notes Changes base stats. Equipment stats not multiplied. HP and DP are improved, but AP, DX, and LK get worse.

While this skill is in use:

  • No sitting, No drilling.
  • All buffs used before transformation will be carried over (but they will give bonuses based on the original stats).
  • No MP regeneration; instead, MP is continuously decreased by 20 per tick.
  • Returns to normal if you change the map, if MP reaches 0, or if duration ends.
  • Current HP and MP is reduced to 50% of your current HP/MP.
  • You can use HP and MP Potions.
  • You can still run even if carried item weight > 90% of max WT.
  • Wild Nail, Heavy Hit and (Summon) Card Soldier are the only useable skills. (1st and 2nd Anniversary Skills are no longer usable.)
  • Cooldown is reset if you log off and relogin.
Level MP Duration Cooldown HV & DP Mag. Ratio (m) AP & LK Mag. Ratio (r) DX Increase (d)
1 500 50 seconds 200 seconds 2.30 0.8 +1
2 530 55 seconds 200 seconds 2.40 0.79 +1
3 560 60 seconds 200 seconds 2.50 0.78 +1
4 590 65 seconds 200 seconds 2.60 0.77 +1
5 620 70 seconds 200 seconds 2.70 0.76 +2
6 650 75 seconds 200 seconds 2.80 0.75 +2
7 680 80 seconds 200 seconds 2.90 0.74 +2
8 710 85 seconds 200 seconds 3.00 0.73 +3
9 740 90 seconds 200 seconds 3.10 0.72 +3
10 770 95 seconds 200 seconds 3.20 0.72 +3
Master 860 110 seconds 200 seconds 3.50 0.70 +4


Wild Nail
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Wild Nail Wild Nail 125 On/Off 3 3 Officer Okto Card Officer Okto Card x3 Metamorphosis (Lv.10)
A powerful HV-based attack skill on a single target.
Formula HV × 16 × m
Notes If Metamorphosis, Dodge Master and Wild Nail are mastered: [(Base HV × 3.5) + Equip HV] × 69.6
Level MP Cooldown Attack Power Mag. Ratio (m)
1 200 2 seconds 120% 1.20
2 220 2 seconds 135% 1.35
3 240 2 seconds 150% 1.50
4 260 2 seconds 165% 1.65
5 280 2 seconds 180% 1.80
6 300 2 seconds 195% 1.95
7 320 2 seconds 210% 2.10
8 340 2 seconds 225% 2.25
9 360 2 seconds 240% 2.40
10 380 2 seconds 255% 2.55
Master 440 2 seconds 300% 3.00


One Pair
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
One Pair One Pair 125 (Diva:175) On/Off 3 3 Chele Card Chele Card x3 Card Strike (Lv.10)
Consumes 2 Empty Card to deal damage to single target. Ranged attack.
Formula (AP + HV × 8) × m
Level MP Cooldown Attack Power Mag. Ratio (m)
1 140 10 seconds 330% 2.2
2 150 9.5 seconds 360% 2.4
3 160 9.0 seconds 390% 2.6
4 170 8.5 seconds 420% 2.8
5 180 8.0 seconds 450% 3.0
6 190 7.5 seconds 480% 3.3
7 200 7.0 seconds 510% 3.5
8 210 6.5 seconds 540% 3.7
9 220 6.0 seconds 570% 3.9
10 230 5.5 seconds 600% 4.1
Master 260 4.0 seconds 690% 4.6


Lady Luck
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Lady Luck Lady Luck 160 (Diva:210) Passive 4 4 Maid Lydia Card Maid Lydia Card x3 One Pair (Lv.1)
"Increases the number of cards that can be thrown in a One Pair".
Formula O + O × C ÷ 15
Notes Alters the formula for One Pair.
O refers to the formula for One Pair.
C refers to the amount of cards consumed when you use One Pair.
Level Minimum Card Count Maximum Card Count
1 2 2
2 2 2
3 2 2
4 2 2
5 2 3
6 2 3
7 2 3
8 2 4
9 3 4
10 3 5
Master 4 6


Mass Destruction
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Mass Destruction Mass Destruction 210 (Diva:260) On/Off 5 4 Dekumanus Card Dekumanus Card x3 Furious Galder Throw (Lv.10)
Inflicts great damage around you but you'll be injured the most
Formula HP x (0.8 x Magnification)
Notes  
  • It can only be used when your HP is 80% or higher.
  • Goes through Guard and Dark Barrier.
  • Movement speed is increased while active.
  • Cannot use other skills while active.
Level MP Cooldown No. of targets Magnification
1 150 10 seconds 4 0.5
2 170 10 seconds 4 0.6
3 190 10 seconds 4 0.7
4 210 10 seconds 5 0.8
5 230 10 seconds 5 0.9
6 250 10 seconds 5 1
7 270 10 seconds 6 1.1
8 290 10 seconds 6 1.2
9 310 10 seconds 6 1.3
10 330 10 seconds 6 1.4
Master 350 10 seconds 7 1.5


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