From ggFTW Trickster Wiki
These are the second job skills available to the Raccoon class.
These are also available to the Diva class, with the exception of Metamorphosis and Wild Nail. TM levels are also changed, e.g. One Pair can be learned by Divas at TM lvl 175, instead of 120.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50
Also, all damage formulas in this game round off decimals after every step of calculation you take.
Types of Skills:
- Timer Skill
- The skill is applied to the self or others for a given period.
- This skill type usually consists of skills that change character attributes.
- On/Off Skill
- One time use skill.
- An attack skill or attack magic spell would fall in this category.
- Passive Skill
- Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
- Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
Formula
| (AP + HV × 8) × m
|
|
|
100
| 3.2 seconds
| 307%
| 2.05
|
|
|
105
| 3.2 seconds
| 315%
| 2.10
|
|
|
110
| 3.2 seconds
| 322%
| 2.15
|
|
|
115
| 3.2 seconds
| 330%
| 2.20
|
|
|
120
| 3.2 seconds
| 337%
| 2.25
|
|
|
125
| 3.2 seconds
| 345%
| 2.30
|
|
|
130
| 3.2 seconds
| 352%
| 2.35
|
|
|
135
| 3.2 seconds
| 360%
| 2.40
|
|
|
140
| 3.2 seconds
| 367%
| 2.45
|
|
|
145
| 3.2 seconds
| 375%
| 2.50
|
|
|
160
| 3.2 seconds
| 397%
| 2.65
|
|
|
|
| Super Hips
| 55 (Diva:105)
| Passive
| 5
| Dodge Master (Lv.10)
|
This passive skill supplements Dodge Master. This allows one to avoid all critical attacks and power attacks coming from an enemy of the similar level. This skill is ineffective against enemies that are much higher level than the user.
|
Formula
| Enemy Lvl Affected = User Base Level + 99 (May be incorrect)
|
Notes
| Must be using Dodge Master to take effect.
|
Formula
| Partymate Damage = Raw Damage ÷ 2 Bodyguard User Damage = Partymate Damage × (1 - g)
|
Notes
| For example, if a partymate receives 2000 damage, the actual damage he/she will get is 1000 while the person using Bodyguard (at Master) will get 420 damage.
|
70
| 10%
| 20 seconds
|
|
|
|
80
| 14%
| 21 seconds
|
|
|
|
90
| 18%
| 22 seconds
|
|
|
|
100
| 22%
| 23 seconds
|
|
|
|
110
| 26%
| 24 seconds
|
|
|
|
120
| 30%
| 25 seconds
|
|
|
|
130
| 34%
| 26 seconds
|
|
|
|
140
| 38%
| 27 seconds
|
|
|
|
150
| 42%
| 28 seconds
|
|
|
|
160
| 46%
| 29 seconds
|
|
|
|
190
| 58%
| 32 seconds
|
|
|
|
|
Impelling Rage
|
| Impelling Rage
| 100 (Diva:150)
| On/Off
| 4
| 3
| Chele Card x3
| None
|
HP-based AoE skill that pushes target away from the user. Maximum of 5 targets.
|
Formula
| Current HP × Modifier Pattern
|
Notes
| Modifier Pattern = 0.25/0.35/0.45/.../1.25/1.35/1.45 Damage is dependent on distance the target/s traveled when pushed. When targets meet obstacles while being pushed, damage is reduced.
|
180
| 6 seconds
| 100
| 260%
|
|
|
195
| 6 seconds
| 108
| 280%
|
|
|
210
| 6 seconds
| 116
| 300%
|
|
|
225
| 6 seconds
| 124
| 320%
|
|
|
240
| 6 seconds
| 132
| 340%
|
|
|
255
| 6 seconds
| 140
| 360%
|
|
|
270
| 6 seconds
| 148
| 380%
|
|
|
285
| 6 seconds
| 156
| 400%
|
|
|
300
| 6 seconds
| 164
| 420%
|
|
|
315
| 6 seconds
| 172
| 440%
|
|
|
360
| 6 seconds
| 196
| 500%
|
|
|
|
Formula
| True Damage = m × Max Damage or Max Crit. Damage
|
Notes
| m is a random number from 0.001, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and 1. The word "Jackpot" appears when Mag. Ratio 80% and 100% are selected. Damage is rounded down.
|
80
| 2 seconds
| 2000%
| 2000
| 3000
|
|
90
| 2 seconds
| 2400%
| 2400
| 3600
|
|
100
| 2 seconds
| 2800%
| 2800
| 4200
|
|
110
| 2 seconds
| 3200%
| 3200
| 4800
|
|
120
| 2 seconds
| 3600%
| 3600
| 5400
|
|
130
| 2 seconds
| 4000%
| 4000
| 6000
|
|
140
| 2 seconds
| 4400%
| 4400
| 6600
|
|
150
| 2 seconds
| 4800%
| 4800
| 7200
|
|
160
| 2 seconds
| 5200%
| 5200
| 7800
|
|
170
| 2 seconds
| 5800%
| 5800
| 8600
|
|
200
| 2 seconds
| 6800%
| 6800
| 10200
|
|
|
Formula
| HP loss = max HP × r MP gain = (HP loss × c) - MP cost of Flux Capacitor
|
Notes
| HP loss and MP gain values are rounded down.
|
10
| 12 seconds
| 10%
| 30%
|
|
|
20
| 12 seconds
| 11%
| 35%
|
|
|
30
| 12 seconds
| 12%
| 40%
|
|
|
40
| 12 seconds
| 13%
| 45%
|
|
|
50
| 12 seconds
| 14%
| 50%
|
|
|
60
| 12 seconds
| 15%
| 55%
|
|
|
70
| 12 seconds
| 16%
| 60%
|
|
|
80
| 12 seconds
| 17%
| 65%
|
|
|
90
| 12 seconds
| 18%
| 70%
|
|
|
100
| 12 seconds
| 19%
| 75%
|
|
|
130
| 12 seconds
| 22%
| 90%
|
|
|
|
Formula
| New base stat = Old base stat × stat mag. ratio (except DX)
New base DX = Base DX + d
|
Notes
| Changes base stats. Equipment stats not multiplied. HP and DP are improved, but AP, DX, and LK get worse.
While this skill is in use:
- No sitting, No drilling.
- All buffs used before transformation will be carried over (but they will give bonuses based on the original stats).
- No MP regeneration; instead, MP is continuously decreased by 20 per tick.
- Returns to normal if you change the map, if MP reaches 0, or if duration ends.
- Current HP and MP is reduced to 50% of your current HP/MP.
- You can use HP and MP Potions.
- You can still run even if carried item weight > 90% of max WT.
- Wild Nail, Heavy Hit and (Summon) Card Soldier are the only useable skills. (1st and 2nd Anniversary Skills are no longer usable.)
- Cooldown is reset if you log off and relogin.
|
500
| 50 seconds
| 200 seconds
| 2.30
| 0.8
| +1
|
530
| 55 seconds
| 200 seconds
| 2.40
| 0.79
| +1
|
560
| 60 seconds
| 200 seconds
| 2.50
| 0.78
| +1
|
590
| 65 seconds
| 200 seconds
| 2.60
| 0.77
| +1
|
620
| 70 seconds
| 200 seconds
| 2.70
| 0.76
| +2
|
650
| 75 seconds
| 200 seconds
| 2.80
| 0.75
| +2
|
680
| 80 seconds
| 200 seconds
| 2.90
| 0.74
| +2
|
710
| 85 seconds
| 200 seconds
| 3.00
| 0.73
| +3
|
740
| 90 seconds
| 200 seconds
| 3.10
| 0.72
| +3
|
770
| 95 seconds
| 200 seconds
| 3.20
| 0.72
| +3
|
860
| 110 seconds
| 200 seconds
| 3.50
| 0.70
| +4
|
|
Formula
| HV × 16 × m
|
Notes
| If Metamorphosis, Dodge Master and Wild Nail are mastered: [(Base HV × 3.5) + Equip HV] × 69.6
|
200
| 2 seconds
| 120%
| 1.20
|
|
|
220
| 2 seconds
| 135%
| 1.35
|
|
|
240
| 2 seconds
| 150%
| 1.50
|
|
|
260
| 2 seconds
| 165%
| 1.65
|
|
|
280
| 2 seconds
| 180%
| 1.80
|
|
|
300
| 2 seconds
| 195%
| 1.95
|
|
|
320
| 2 seconds
| 210%
| 2.10
|
|
|
340
| 2 seconds
| 225%
| 2.25
|
|
|
360
| 2 seconds
| 240%
| 2.40
|
|
|
380
| 2 seconds
| 255%
| 2.55
|
|
|
440
| 2 seconds
| 300%
| 3.00
|
|
|
|
Formula
| (AP + HV × 8) × m
|
|
|
140
| 10 seconds
| 330%
| 2.2
|
|
|
150
| 9.5 seconds
| 360%
| 2.4
|
|
|
160
| 9.0 seconds
| 390%
| 2.6
|
|
|
170
| 8.5 seconds
| 420%
| 2.8
|
|
|
180
| 8.0 seconds
| 450%
| 3.0
|
|
|
190
| 7.5 seconds
| 480%
| 3.3
|
|
|
200
| 7.0 seconds
| 510%
| 3.5
|
|
|
210
| 6.5 seconds
| 540%
| 3.7
|
|
|
220
| 6.0 seconds
| 570%
| 3.9
|
|
|
230
| 5.5 seconds
| 600%
| 4.1
|
|
|
260
| 4.0 seconds
| 690%
| 4.6
|
|
|
|
Formula
| O + O × C ÷ 15
|
Notes
| Alters the formula for One Pair. O refers to the formula for One Pair. C refers to the amount of cards consumed when you use One Pair.
|
2
| 2
|
|
|
|
|
2
| 2
|
|
|
|
|
2
| 2
|
|
|
|
|
2
| 2
|
|
|
|
|
2
| 3
|
|
|
|
|
2
| 3
|
|
|
|
|
2
| 3
|
|
|
|
|
2
| 4
|
|
|
|
|
3
| 4
|
|
|
|
|
3
| 5
|
|
|
|
|
4
| 6
|
|
|
|
|
|
Formula
| HP x (0.8 x Magnification)
|
Notes
|
- It can only be used when your HP is 80% or higher.
- Goes through Guard and Dark Barrier.
- Movement speed is increased while active.
- Cannot use other skills while active.
|
150
| 10 seconds
| 4
| 0.5
|
|
|
170
| 10 seconds
| 4
| 0.6
|
|
|
190
| 10 seconds
| 4
| 0.7
|
|
|
210
| 10 seconds
| 5
| 0.8
|
|
|
230
| 10 seconds
| 5
| 0.9
|
|
|
250
| 10 seconds
| 5
| 1
|
|
|
270
| 10 seconds
| 6
| 1.1
|
|
|
290
| 10 seconds
| 6
| 1.2
|
|
|
310
| 10 seconds
| 6
| 1.3
|
|
|
330
| 10 seconds
| 6
| 1.4
|
|
|
350
| 10 seconds
| 7
| 1.5
|
|
|
|