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Sense Skills

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Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills
Special Skills Enlightment Skills

These are the first job skills available to the Fox and Lion classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.


Stone Shower
Icon Name TM Level Skill Type Learn Prerequisite
Image:Stone Shower.jpg Stone Shower 1 On/Off 0 None
Those useless rocks on the road becomes a useful and effective weapon with this skill.
Notes Acquired upon creating a Lion or Fox. The Skill can be found in your quick slot (on your screen or press T) or in your Skill window by pressing S. It cannot be bought in any stores.
Level MP Cooldown Max Damage
1 20 2 seconds 75


Invincible Drill
Icon Name TM Level Skill Type Learn Prerequisite
Image:Invincible Drill.jpg Invincible Drill 1 Passive 1 None
Invincible Drill enhances concentration during drilling. Therefore, using drill is not canceled by interference by somebody. Once learning this skill, concentrationg can be exercised naturally during drilling without consuming specific Mana.
Notes Cannot be leveled/mastered.
Level


Gun Carrier
Icon Name TM Level Skill Type Learn Prerequisite
Image:Gun Carrier.jpg Gun Carrier 5 Passive 5 None
Allows you to carry and shoot with a gun.
Notes Cannot be leveled/mastered.
Level


Sixth Sense
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Sixth Sense Sixth Sense 1 Timer 2 2 Clione Card Clione Card x2 None
Sixth Sense skill can enhance perceptibility temporarily to sense even small changes in environment. Practicing this skill can make perceive more precisely.
Formula DA × (%)
Level MP Cooldown DA Increase (%) Duration
1 80 10 seconds 10% 60 seconds
2 100 10 seconds 13% 65 seconds
3 120 10 seconds 16% 70 seconds
4 140 10 seconds 19% 75 seconds
5 160 10 seconds 22% 80 seconds
6 180 10 seconds 25% 85 seconds
7 200 10 seconds 28% 90 seconds
8 220 10 seconds 31% 95 seconds
9 240 10 seconds 34% 100 seconds
10 260 10 seconds 37% 105 seconds
Master 300 10 seconds 45% 120 seconds


Stone Strike
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Stone Strike Stone Strike 1 On/Off 1 2 Clione Card Clione Card x2 None
After finely analyzing enemy's weak part and environment's force flow by excellent perceptibility, strike a severe blow with the power of destroying even rocks.
Formula (DA + 1) × Mag.Ratio
Level MP Cooldown Attack% SS Mag Ratio =(Attack% × 50 ÷ 3)
1 30 2 seconds 132% 22
2 33 2 seconds 144% 24
3 36 2 seconds 156% 26
4 39 2 seconds 168% 28
5 42 2 seconds 180% 30
6 45 2 seconds 192% 32
7 48 2 seconds 204% 34
8 51 2 seconds 216% 36
9 54 2 seconds 228% 38
10 57 2 seconds 240% 40
Master 66 2 seconds 276% 46


Heavy Carrier
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Heavy Carrier Heavy Carrier 10 Passive 1 2 Hula Octopus Card Hula Octopus Card x2 None
Heavy Carrier skill can enhance weight limit to deal with by producing extra space to store things. Steady practicing this skill can enlarge extra space and increase added weight limit.
Formula None.
Level Passive Weight
1 100
2 230
3 390
4 590
5 830
6 1110
7 1440
8 1820
9 2260
10 2760
Master 3360


Shuriken Master
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Shuriken Master Shuriken Master 15 On/Off 2 2 Oran G Card Oran G Card x2 None
This is the skill to deal with hidden weapon. Damage enemy by throwing hidden weapon equipped to me. As my perceptibility increases, its effect can be maximized by throwing hidden weapon more effectively.
Formula [(DA + Throw AP ÷ 10) × Mag.Ratio] - 1
Level MP Cooldown Attack% SM Mag.Ratio =(Attack% × 20) ÷ 3
1 20 2 seconds 225% 15.0
2 23 2 seconds 247% 16.5
3 26 2 seconds 270% 18.0
4 29 2 seconds 292% 19.5
5 32 2 seconds 315% 21.0
6 35 2 seconds 337% 22.5
7 38 2 seconds 360% 24.0
8 41 2 seconds 382% 25.5
9 44 2 seconds 405% 27.0
10 47 2 seconds 427% 28.5
Master 55 2 seconds 495% 33.0


Invincible Reload
Icon Name TM Level Skill Type Learn Prerequisite
Image:Invincible Reload.jpg Invincible Reload 20 Passive 5 Gun Carrier
Reloading is not interrupted by monster's interruption.
Notes Cannot be leveled/mastered.
Level


Sticky Foot
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Sticky Foot Sticky Foot 20 Timer 1 2 Silver G Card Silver G Card x2 None
Ranged status modifier, reduces enemies' HV. Max is 0.
Formula DA × Evasion Decrease %
Level MP Cool Down Time Decrease % Duration
1 28 5 seconds 15% 12 seconds
2 30 5 seconds 18% 14 seconds
3 32 5 seconds 21% 16 seconds
4 34 5 seconds 24% 18 seconds
5 36 5 seconds 27% 20 seconds
6 38 5 seconds 30% 22 seconds
7 40 5 seconds 33% 24 seconds
8 42 5 seconds 36% 26 seconds
9 44 5 seconds 39% 28 seconds
10 46 5 seconds 42% 30 seconds
Master 52 5 seconds 51% 36 seconds


Gun Booster
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Gun Booster Gun Booster 30 Timer 3 3 Turvy Card Turvy Card x2 Invincible Reload
Increases AC
Formula Added AC = Gun AP Increase ÷ 20
Level MP Cool Down Time Gun AP Increase Duration
1 160 10 seconds 100 60 seconds
2 170 10 seconds 125 65 seconds
3 180 10 seconds 150 70 seconds
4 190 10 seconds 175 75 seconds
5 200 10 seconds 200 80 seconds
6 210 10 seconds 225 85 seconds
7 220 10 seconds 250 90 seconds
8 230 10 seconds 275 95 seconds
9 240 10 seconds 300 100 seconds
10 250 10 seconds 325 105 seconds
Master 300 10 seconds 400 120 seconds


Basic Detection
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Basic Detection Basic Detection 35 Timer 2 2 Larva Card Larva Card x2 None
This is the skill to detect items under the ground. It is a basic detection skill and one can judge the existence of item under the ground using insight and perceptibility specific to sensible type.
Formula None.
Notes Has a chance to fail after skill use.
Level MP Cool Down Time Duration Depth it Detects Area of Detection
1 10 2 seconds 1 second 50 meters 3*3
2 11 2 seconds 1 second 55 meters 4*4
3 12 2 seconds 1 second 60 meters 4*4
4 13 2 seconds 1 second 65 meters 4*4
5 14 2 seconds 1 second 70 meters 5*5
6 15 2 seconds 2 seconds 75 meters 5*5
7 16 1 seconds 2 seconds 80 meters 5*5
8 17 1 seconds 2 seconds 85 meters 5*5
9 18 1 seconds 2 seconds 90 meters 6*6
10 19 1 seconds 2 seconds 95 meters 6*6
Master 20 1 seconds 3 seconds 110 meters 7*7


Armor Destructor
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Armor Destructor Armor Destructor 40 Timer 2 2 Koom Card Koom Card x2 Stone Strike (Lv.10)
The skill of Arrmour Destructor can weaken the defense ability of enemy for constant time by breaking enemy's defense barrier. As expertness increases, it can weaken defense ability of enemy more effectively for longer time.
Formula Target Defense × Defense Decrease%
Level MP Cool Down Time Defense Decrease % Duration
1 40 5 seconds 10% 3 seconds
2 44 5 seconds 12% 4 seconds
3 48 5 seconds 14% 5 seconds
4 52 5 seconds 16% 6 seconds
5 56 5 seconds 18% 7 seconds
6 60 5 seconds 20% 8 seconds
7 64 5 seconds 22% 9 seconds
8 68 5 seconds 24% 10 seconds
9 72 5 seconds 26% 11 seconds
10 76 5 seconds 28% 12 seconds
Master 88 5 seconds 34% 14 seconds


Quick Reload
Icon Name TM Level Skill Type Learn Prerequisite
Image:Quick Reload.jpg Quick Reload 40 Passive 5 Invincible Reload
Allows you to reload when moving.
Level


Lucky Seven
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Lucky Seven Lucky Seven 50 Timer 4 3 Guiana Card Guiana Card x2 Armor Destructor (Lv.1)
The skill of lucky seven can enhance my luck for constant time due to help from the fairy of fortune. As expertness increases, my luck can be enhanced more effectively for longer time.
Formula LK × Luck Increase %
Level MP Cool Down Time Luck Increase % Duration
1 80 10 seconds 10% 60 seconds
2 100 10 seconds 13% 65 seconds
3 120 10 seconds 16% 70 seconds
4 140 10 seconds 19% 75 seconds
5 160 10 seconds 22% 80 seconds
6 180 10 seconds 25% 85 seconds
7 200 10 seconds 28% 90 seconds
8 220 10 seconds 31% 95 seconds
9 240 10 seconds 34% 100 seconds
10 260 10 seconds 37% 105 seconds
Master 300 10 seconds 45% 120 seconds


Anger Management
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Anger Management Anger Management 55 Timer 2 3 Lima Card Lima Card x2 Crazy Drilling
Card No.9 that teaches you the Anger Management skill. In increases that rate at which your Stress Points are accumulated in order to activate the Crazy Drill skill.
Formula Stress Point increases as described below
Level MP Cool Down Time Stress Point Increase % Duration
1 120 10 seconds 40% 60 seconds
2 130 10 seconds 45% 80 seconds
3 140 10 seconds 50% 100 seconds
4 150 10 seconds 55% 120 seconds
5 160 10 seconds 60% 140 seconds
6 170 10 seconds 65% 160 seconds
7 180 10 seconds 70% 180 seconds
8 190 10 seconds 75% 200 seconds
9 200 10 seconds 80% 220 seconds
10 210 10 seconds 85% 240 seconds
Master 240 10 seconds 100% 300 seconds


Compound Master
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Compound Master Compound Master 70 Passive 2 2 Crow Card Crow Card x3 None
Increases Compound accuracy for maturing compound based on LK
Level Compound Increase %
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%
Master 65%


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