Welcome to the LifeTO wiki archive! This is a mirror of the old ggFTW wiki, and much of the content is inaccurate for LifeTO. Please consider checking out the knowledgebase if you're just looking up info about items.

If you're coming from another server, consider giving us a try since you're here anyways :)
 

Charm Skills

From ggFTW Trickster Wiki

Jump to: navigation, search
Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills
Special Skills Enlightment Skills

These are the first job skills available to the Model and Teacher classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.


Warm Up
Icon Name TM Level Skill Type Learn Prerequisite
Image:Warm Up.jpg Warm Up 0 On-Off 0 None
Warming up is always nice before taking on more serious skills.
Notes Acquired upon creating a Raccoon or Cat. The Skill can be found in your quick slot (on your screen or press T) or in your Skill window by pressing S. It cannot be bought in any stores.
Level MP Cooldown Max Damage
1 22 1 second 85


Power Blow
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Power Blow Power Blow 1 On-Off 1 2 Clione Card Clione Card x2 None
Uses both fists to deliver a powerful attack on a single target.
Formula Damage = AP × Multiplier
Notes Damage can be increased by learning Titanium Wrist.
Level MP Cooldown Multiplier
1 30 3 seconds 120%
2 34 3 seconds 130%
3 38 3 seconds 140%
4 42 3 seconds 150%
5 46 3 seconds 160%
6 50 3 seconds 170%
7 54 3 seconds 180%
8 58 3 seconds 190%
9 62 3 seconds 200%
10 78 3 seconds 210%
Master 94 3 seconds 240%


Dodge Master
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Dodge Master Dodge Master 10 Timer 1 2 Hula Octopus Card Hula Octopus Card x2 None
Raises HV for a certain period of time.
Formula (Base HV + Equip HV) × Multiplier
Level MP Cooldown Multiplier Duration
1 80 10 seconds 1.11 60 seconds
2 100 10 seconds 1.13 65 seconds
3 120 10 seconds 1.16 70 seconds
4 140 10 seconds 1.19 75 seconds
5 160 10 seconds 1.22 80 seconds
6 180 10 seconds 1.25 90 seconds
7 200 10 seconds 1.28 95 seconds
8 220 10 seconds 1.31 100 seconds
9 240 10 seconds 1.34 105 seconds
10 260 10 seconds 1.37 110 seconds
Master 300 10 seconds 1.45 120 seconds


Galder Thrower
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Galder Thrower Galder Thrower 20 On/Off 2 2 Gold G Card Gold G Card x2 None
Consumes 100 Galders to deal damage on a single target.
Formula Fixed Damage.
AC for 100% hit rate = 32.5 + (Target HV Lvl × 2.5)
Notes Ignores target DP and Physical Resistance.
Can bypass Shield of Heaven, but can be blocked by Guard.
Level MP Cooldown Damage Critical damage
1 20 2s 200 300
2 22 2s 250 375
3 24 2s 300 450
4 26 2s 350 525
5 28 2s 400 600
6 30 2s 450 675
7 32 2s 500 750
8 34 2s 550 825
9 36 2s 600 900
10 38 2s 650 975
Master 44 2s 800 1200


Magic Meltdown
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Magic Meltdown Magic Meltdown 20 Timer 1 2 Gold G Card Gold G Card x2 None
Decreases target's MA for a certain period of time.
Formula MA Decrease = HV × Reduction %
Level MP Cooldown Reduction % Duration
1 28 5 seconds 15% 12 seconds
2 30 5 seconds 18% 14 seconds
3 32 5 seconds 21% 16 seconds
4 34 5 seconds 24% 18 seconds
5 36 5 seconds 27% 20 seconds
6 38 5 seconds 30% 22 seconds
7 40 5 seconds 33% 24 seconds
8 42 5 seconds 36% 26 seconds
9 44 5 seconds 39% 28 seconds
10 46 5 seconds 42% 30 seconds
Master 52 5 seconds 51% 36 seconds


Magic Def Breaker
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Magic Def Breaker Magic Def Breaker 20 Timer 1 2 Silver G Card Silver G Card x2 None
Decreases target's MD for a certain period of time.
Formula MD Decrease = HV × 16 × Reduction %
Level MP Cooldown Reduction % Duration
1 26 5 seconds 21% 12 seconds
2 28 5 seconds 24% 14 seconds
3 30 5 seconds 27% 16 seconds
4 32 5 seconds 30% 18 seconds
5 34 5 seconds 33% 20 seconds
6 36 5 seconds 36% 22 seconds
7 38 5 seconds 39% 24 seconds
8 40 5 seconds 42% 26 seconds
9 42 5 seconds 45% 28 seconds
10 44 5 seconds 48% 30 seconds
Master 50 5 seconds 57% 36 seconds


Mana Reflector
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Mana Reflector Mana Reflector 20 Timer 2 2 Nephthys Card Nephthys Card x2 None
Barrier that reduces and reflects back received magical damage.
Formula r = [(HV + 30) ÷ 100] × m
True Damage = Raw Damage x (1 - r)
True Damage (with Sumo Suit) = Raw Damage × (1 - r) × (1 - s)
Reflect Damage = Raw Damage × r
Notes r (Reduction %) is capped at 80, which can be achieved at 152 HV.
s stands for Sumo Suit.
Magic damage can be inflicted by Monsters, Dragons and Sheeps skills, and doesn't include damage from equips compounded with elemental attributes.
Mana Reflector must be cast first BEFORE Sumo Suit, for their effects to stack.
Level MP Cooldown Modifier (m) Duration
1 100 5 seconds 20 20 seconds
2 120 5 seconds 22 22 seconds
3 140 5 seconds 24 24 seconds
4 160 5 seconds 26 26 seconds
5 180 5 seconds 28 28 seconds
6 200 5 seconds 30 30 seconds
7 220 5 seconds 32 32 seconds
8 240 5 seconds 34 34 seconds
9 260 5 seconds 36 36 seconds
10 280 5 seconds 38 38 seconds
Master 340 5 seconds 44 44 seconds


Shield All
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Shield All Shield All 25 Timer 3 3 Mummy Card Mummy Card x2 Mana Reflector (Lv.10)
Increases user's and party members' DP for a certain period of time.
Formula (Base DP + Equip DP) x d1
Notes Stacks with Sturdy Shield.
Has limited effect range.
Level MP Cooldown DP Increase % (d1) Duration
1 200 10 seconds 6 100 seconds
2 210 10 seconds 7 105 seconds
3 220 10 seconds 8 110 seconds
4 230 10 seconds 9 115 seconds
5 240 10 seconds 10 120 seconds
6 250 10 seconds 11 125 seconds
7 260 10 seconds 12 130 seconds
8 270 10 seconds 13 135 seconds
9 280 10 seconds 14 140 seconds
10 290 10 seconds 15 145 seconds
Master 320 10 seconds 18 160 seconds


Sturdy Shield
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Sturdy Shield Sturdy Shield 30 Timer 2 2 Turvy Card Turvy Card x2 None
Increases user DP for a certain period of time.
Formula (Base DP + Equip DP) x d2
Total DP (with Shield All) = (Base DP + Equip DP) × (d1 + d2)
Notes Stacks with Shield All.
d1 stands for Increase % from Shield All.
If Shield All and Sturdy Shield are both mastered, total DP bonus is equal to 52%.
Level MP Cooldown Increase % (d2) Duration
1 100 10 seconds 10 40 seconds
2 120 10 seconds 12 44 seconds
3 140 10 seconds 14 48 seconds
4 160 10 seconds 16 52 seconds
5 180 10 seconds 18 56 seconds
6 200 10 seconds 20 60 seconds
7 220 10 seconds 22 64 seconds
8 240 10 seconds 24 68 seconds
9 260 10 seconds 26 72 seconds
10 280 10 seconds 28 76 seconds
Master 320 10 seconds 34 90 seconds


Titanium Wrist
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Titanium Wrist Titanium Wrist 40 Passive 3 3 Koom Card Koom Card x2 Power Blow (Lv.10)
Passive skill that augments Power Blow by increasing its strength.
Formula AP × (t + a)
Notes a stands for Attack % of Power Blow.
When Power Blow and Titanium Wrist are both mastered, total Attack % is 320.
Level Damage Modifier (t)
1 +20%
2 +25%
3 +30%
4 +35%
5 +40%
6 +45%
7 +50%
8 +55%
9 +60%
10 +65%
Master +80%


Skunk Pouch
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Skunk Pouch Skunk Pouch 40 Timer 3 3 Koom Card Koom Card x2 None
Knocks out an enemy for a short period of time.
Formula None.
Notes When successful, target cannot move.
The higher the level of this skill, the higher the success rate.
Level MP Cooldown Duration
1 120 5 seconds 2 seconds
2 130 5 seconds 3 seconds
3 140 5 seconds 4 seconds
4 150 5 seconds 5 seconds
5 160 5 seconds 6 seconds
6 170 5 seconds 7 seconds
7 180 5 seconds 8 seconds
8 190 5 seconds 9 seconds
9 200 5 seconds 10 seconds
10 210 5 seconds 11 seconds
Master 240 5 seconds 12 seconds


Physical Training
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Physical Training Physical Training 45 Passive 2 2 Mimic Card Mimic Card x2 None
Increases HP.
Formula (3000 x Modifier) ÷ 100
Level HP Increase Status Level Conversion (Modifier)
1 500 16.7
2 600 20.0
3 710 23.7
4 830 27.7
5 960 32.0
6 1100 36.7
7 1250 41.7
8 1410 47.0
9 1580 52.7
10 1760 58.7
Master 2360 78.7


Final Blow
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Final Blow Final Blow 50 On/Off 3 3 Guiana Card Guiana Card x2 Sturdy Shield (Lv.10)
Inflicts damage that is equal to the damage received.
Formula AP + [(Max HP - Current HP) ÷ 10] × m
Level MP Cooldown Attack % Mag. Ratio (m)
1 80 3.5 seconds 120 0.80
2 90 3.5 seconds 142.5 0.95
3 100 3.5 seconds 165.0 1.10
4 110 3.5 seconds 187.5 1.25
5 120 3.5 seconds 210.0 1.40
6 130 3.5 seconds 232.5 1.55
7 140 3.5 seconds 255.0 1.70
8 150 3.5 seconds 277.5 1.85
9 160 3.5 seconds 300.0 2.00
10 170 3.5 seconds 322.5 2.15
Master 200 3.5 seconds 390.0 2.60


ggFTW Games