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Explorer Skills

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Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills
Special Skills Enlightment Skills

These are the second job skills available to the Fox class.

Note: These are the third job skills available to the Hybrid Lion. You will see the appropriate TM levels for the hybrids next to their original levels.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.


Precise Pitch
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Precise Pitch Precise Pitch 41 (Cyber Hunter:91) Timer 2 2 Ironclad Turtle Card Ironclad Turtle Card x2 Shuriken Master (Lv.10)
This skill enhances Shuriken Master for a short period of time. When using this skill, damage that is inflicted upon the enemy by throwing a weapon at them is amplified. As the user gains more experience, the amount of damage also increases.
Formula SM Attack, with PP = (DA × SM Mag.Ratio) + (Throw AP ÷ 10 × SM Mag.Ratio × PP Mag.Ratio)
Notes ex: SM (Lv.M) with PP (Lv.M) = (DA × 33) + (Throw AP ÷ 10 × 79.2)
Level MP Cooldown Duration PP Mag.Ratio
1 160 10 seconds 60 seconds 120
2 170 10 seconds 65 seconds 130
3 180 10 seconds 70 seconds 140
4 190 10 seconds 75 seconds 150
5 200 10 seconds 80 seconds 160
6 210 10 seconds 85 seconds 170
7 220 10 seconds 90 seconds 180
8 230 10 seconds 95 seconds 190
9 240 10 seconds 100 seconds 200
10 250 10 seconds 105 seconds 210
Master 300 10 seconds 120 seconds 240


Item Detector
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Item Detector Item Detector 55 (Cyber Hunter:105) Timer 4 3 Quiem Card Quiem Card x2 Invincible Drilling
Sixth Sense (Lv.10)
This skill allows the user to sense items that are buried within the ground. By using insight and perceptibility, one can predict the existence of items in the area. As the user gains more experience, the probability of detecting items increases. The depth will depend upon how well the user's Detect Ability is.
Formula Detection = DA × (Multiplier ÷ 10)
Notes Fail often at low levels, becomes reliable once mastered.
Level MP Cooldown Duration Multiplier
1 50 15 seconds 9 seconds 3.0
2 54 15 seconds 11 seconds 3.5
3 58 15 seconds 13 seconds 4.0
4 62 15 seconds 15 seconds 4.5
5 66 15 seconds 17 seconds 5.0
6 70 15 seconds 19 seconds 5.5
7 74 15 seconds 21 seconds 6.0
8 78 15 seconds 23 seconds 6.5
9 82 15 seconds 25 seconds 7.0
10 86 15 seconds 27 seconds 7.5
Master 98 15 seconds 33 seconds 9.0


Aura of Luck
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Aura of Luck Aura of Luck 70 (Cyber Hunter:120) Timer 3 3 Crow Card Crow Card x3 Lucky Seven (Lv.7)
This is a party skill that enables an aura that brings good luck to all party members.
Formula LK × (A)
Level MP Cooldown Duration Luck Increase (A)
1 200 10 seconds 100 seconds 1.06
2 210 10 seconds 105 seconds 1.07
3 220 10 seconds 110 seconds 1.08
4 230 10 seconds 115 seconds 1.09
5 240 10 seconds 120 seconds 1.10
6 250 10 seconds 125 seconds 1.11
7 260 10 seconds 130 seconds 1.12
8 270 10 seconds 135 seconds 1.13
9 280 10 seconds 140 seconds 1.14
10 290 10 seconds 145 seconds 1.15
Master 320 10 seconds 160 seconds 1.18


Chain of Knives
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Chain of Knives Chain of Knives 80 (Cyber Hunter:130) On/Off 3 4 Chele Card Chele Card x3 Precise Pitch (Lv.5)
Physical skill. User throws several knives at single target. The number of knives thrown increases with the skill level.
Formula (DA × 16 + Throw AP × PP multiplier) × m
Notes This skill hits only once, not multiple times like Arrow Rush. PP multiplier in the formula is based on whatever level your Precise Pitch is. The PP multiplier is applied even if PP is not being used.
Level MP Cooldown Damage Percentage Shuriken Used m
1 120 3 seconds 225% 2 1.5
2 140 3 seconds 240% 2 1.6
3 160 3 seconds 255% 2 1.7
4 180 3 seconds 270% 2 1.8
5 200 3 seconds 285% 2 1.9
6 220 3 seconds 300% 2 2.0
7 240 3 seconds 465% 3 3.1
8 260 3 seconds 480% 3 3.2
9 280 3 seconds 495% 3 3.3
10 300 3 seconds 510% 3 3.4
Master 360 3 seconds 630% 4 4.2


Mega Crazy Drilling
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Mega Crazy Drilling Mega Crazy Drilling 80 (Cyber Hunter:130) Passive 3 3 Crow Card Crow Card x3 Crazy Drilling
It maintains Crazy Drill mode by increasing the anger and changing it into a strong will which increases the duration of the skill.
Level Duration Increase %
1 30%
2 33%
3 36%
4 39%
5 42%
6 45%
7 48%
8 51%
9 54%
10 57%
Master 66%


Gas Mask
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Gas Mask Gas Mask 85 (Cyber Hunter:135) Timer 3 3 Officer Akto Card Officer Akto Card x3 None
It gives the user and the nearby user's party a defense against the skunk pouch skill.
Level MP Cooldown Duration Skunk Pouch Resist
1 180 10 seconds 40 seconds 20%
2 190 10 seconds 45 seconds 22%
3 200 10 seconds 50 seconds 24%
4 210 10 seconds 55 seconds 26%
5 220 10 seconds 60 seconds 28%
6 230 10 seconds 65 seconds 30%
7 240 10 seconds 70 seconds 32%
8 250 10 seconds 75 seconds 34%
9 260 10 seconds 80 seconds 36%
10 270 10 seconds 85 seconds 38%
Master 300 10 seconds 100 seconds 44%


Landmine
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Landmine Landmine 90 (Cyber Hunter:140) On/Off 3 3 Chele Card Chele Card x3 None
Places a powerful proximity mine. It will surface and explode on anyone that comes too close. Its effectiveness is based on one's senses. it's power will increase based on your LK and DA.
Formula (DA + LK) × Magnification
Level MP Cooldown Duration Power Magnification
1 180 10 seconds 10 seconds 250% 20
2 190 10 seconds 10 seconds 280% 22.4
3 200 10 seconds 10 seconds 310% 24.8
4 210 10 seconds 10 seconds 340% 27.2
5 220 10 seconds 10 seconds 370% 29.6
6 230 10 seconds 10 seconds 400% 32
7 240 10 seconds 10 seconds 430% 34.4
8 250 10 seconds 10 seconds 460% 36.8
9 260 10 seconds 10 seconds 490% 39.2
10 270 10 seconds 10 seconds 520% 41.6
Master 300 10 seconds 10 seconds 610% 48.8


Sticky Icky
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Sticky Icky Sticky Icky 105 (Cyber Hunter:155) Timer 4 3 Red Woolen Yarn Red Woolen Yarn x7 Sticky Foot (Lv.10)
Armor Destructor (Lv.10)
This skill allows you to lower your enemy's stats temporarily. No target needs to be selected specifically. It lowers HV, DP, and LK.
Formula LK Reduction = Caster's LK * Ratio
DP Reduction = Caster's LK * 16 * Ratio
HV Reduction = Caster's LK * Ratio
Level MP Cooldown Duration Ratio
1 150 5 seconds 10 seconds 10%
2 155 5 seconds 11 seconds 12%
3 160 5 seconds 12 seconds 14%
4 165 5 seconds 13 seconds 16%
5 170 5 seconds 14 seconds 18%
6 175 5 seconds 15 seconds 20%
7 180 5 seconds 16 seconds 22%
8 185 5 seconds 17 seconds 24%
9 190 5 seconds 18 seconds 26%
10 195 5 seconds 19 seconds 28%
Master 210 5 seconds 20 seconds 34%


Lightning Rod
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Lightning Rod Lightning Rod 110 (Cyber Hunter:160) Timer 3 3 Dancer Michel Card Dancer Michel Card x3 None
It decreases the electric attacks that the user and the party may come in contact with. Party memebers must be nearby to receive the effect.
Formula Electric Resist = Electric Resist + Bonus
Level MP Cooldown Duration Bonus
1 180 10 seconds 40 seconds 20%
2 190 10 seconds 45 seconds 23%
3 200 10 seconds 50 seconds 26%
4 210 10 seconds 55 seconds 29%
5 220 10 seconds 60 seconds 32%
6 230 10 seconds 65 seconds 35%
7 240 10 seconds 70 seconds 38%
8 250 10 seconds 75 seconds 41%
9 260 10 seconds 80 seconds 44%
10 270 10 seconds 85 seconds 47%
Master 300 10 seconds 100 seconds 56%


Pouch of Pain
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Pouch of Pain Pouch of Pain 115 (Cyber Hunter:165) On/Off 4 3 Red Rosary Red Rosary x8 Heavy Carrier (Lv.10)
This pouch hurts. Especially if there are heavy items in the pouch. This skill can also attack multiple enemies at once.
Formula (Max WT - Current WT(checkable in shops)) × Magnification
Level MP Cooldown Power Magnification
1 250 4 seconds 30% 0.3
2 265 4 seconds 33% 0.33
3 280 4 seconds 36% 0.36
4 295 4 seconds 39% 0.39
5 310 4 seconds 42% 0.42
6 325 4 seconds 45% 0.45
7 340 4 seconds 48% 0.48
8 355 4 seconds 51% 0.51
9 370 4 seconds 54% 0.54
10 385 4 seconds 57% 0.57
Master 430 4 seconds 66% 0.66


Fan of Knives
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Fan of Knives Fan of Knives 130 (Cyber Hunter:180) On/Off 4 4 Cobra Flower Card Cobra Flower Card x4 Precise Pitch (Lv.M)
Physical Skill. Allows the player to attack multiple targets by throwing several thrown weapons. Player can throw up to a maximum of seven shuriken.
Formula FoK Attack = (DA + Throw AP ÷ 10) × AP%
FoK Attack with PP = (DA + ([ Throw AP ÷ 10 ] × 2.4)) × AP%
Notes AoE's range is erratic, similar to Entertainer's Siren Song or Light Magician's Light Wave. However, it fans out from the user rather than attacking in a cone shape behind the first target.
Level MP Cooldown Number of Targets AP% FoK Mag.Ratio
1 100 2 seconds 2 16 240%
2 115 2 seconds 2 18 270%
3 130 2 seconds 3 20 300%
4 145 2 seconds 3 22 330%
5 160 2 seconds 4 24 360%
6 175 2 seconds 4 26 390%
7 190 2 seconds 5 28 420%
8 205 2 seconds 5 30 450%
9 220 2 seconds 6 32 480%
10 235 2 seconds 6 34 510%
Master 280 2 seconds 7 40 600%


Rain of Knives
Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Rain of Knives Rain of Knives 210 (Cyber Hunter:260) On/Off 5 4 Burning Kili Card Burning Kili Card x3 Fan of Knives (Mastered)
Throws knives high up above to attack those in range.
Formula Basic Power = (Throw AP + DA) x Magnification
Individual Damage = (AP% - Enemy's DP) x Physical Resistance Magnification (?)
Notes It hits less times than the number of throwing items used has a 3 seconds cooldown
Level MP Number of Items AP% No. of targets Hits Magnification
1 200 6 240% 3 3 13
2 230 6 270% 3 3 13.3
3 260 6 300% 3 3 13.6
4 290 6 330% 3 3 13.9
5 320 6 360% 3 3 14.19
6 350 9 390% 4 3 14.5
7 380 9 420% 4 3 14.8
8 410 9 450% 4 3 15.1
9 440 9 480% 4 3 15.39
10 470 9 510% 4 3 15.7
Master 560 15 600% 6 4 17


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