From ggFTW Trickster Wiki
These are the second job skills available to the Fox class.
Note: These are the third job skills available to the Hybrid Lion. You will see the appropriate TM levels for the hybrids next to their original levels.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50
Types of Skills:
- Timer Skill
- The skill is applied to the self or others for a given period.
- This skill type usually consists of skills that change character attributes.
- On/Off Skill
- One time use skill.
- An attack skill or attack magic spell would fall in this category.
- Passive Skill
- Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
- Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
Precise Pitch
|
| Precise Pitch
| 41 (Cyber Hunter:91)
| Timer
| 2
| 2
| Ironclad Turtle Card x2
| Shuriken Master (Lv.10)
|
This skill enhances Shuriken Master for a short period of time. When using this skill, damage that is inflicted upon the enemy by throwing a weapon at them is amplified. As the user gains more experience, the amount of damage also increases.
|
Formula
| SM Attack, with PP = (DA × SM Mag.Ratio) + (Throw AP ÷ 10 × SM Mag.Ratio × PP Mag.Ratio)
|
Notes
| ex: SM (Lv.M) with PP (Lv.M) = (DA × 33) + (Throw AP ÷ 10 × 79.2)
|
160
| 10 seconds
| 60 seconds
| 120
|
|
|
170
| 10 seconds
| 65 seconds
| 130
|
|
|
180
| 10 seconds
| 70 seconds
| 140
|
|
|
190
| 10 seconds
| 75 seconds
| 150
|
|
|
200
| 10 seconds
| 80 seconds
| 160
|
|
|
210
| 10 seconds
| 85 seconds
| 170
|
|
|
220
| 10 seconds
| 90 seconds
| 180
|
|
|
230
| 10 seconds
| 95 seconds
| 190
|
|
|
240
| 10 seconds
| 100 seconds
| 200
|
|
|
250
| 10 seconds
| 105 seconds
| 210
|
|
|
300
| 10 seconds
| 120 seconds
| 240
|
|
|
|
Item Detector
|
| Item Detector
| 55 (Cyber Hunter:105)
| Timer
| 4
| 3
| Quiem Card x2
| Invincible Drilling Sixth Sense (Lv.10)
|
This skill allows the user to sense items that are buried within the ground. By using insight and perceptibility, one can predict the existence of items in the area. As the user gains more experience, the probability of detecting items increases. The depth will depend upon how well the user's Detect Ability is.
|
Formula
| Detection = DA × (Multiplier ÷ 10)
|
Notes
| Fail often at low levels, becomes reliable once mastered.
|
50
| 15 seconds
| 9 seconds
| 3.0
|
|
|
54
| 15 seconds
| 11 seconds
| 3.5
|
|
|
58
| 15 seconds
| 13 seconds
| 4.0
|
|
|
62
| 15 seconds
| 15 seconds
| 4.5
|
|
|
66
| 15 seconds
| 17 seconds
| 5.0
|
|
|
70
| 15 seconds
| 19 seconds
| 5.5
|
|
|
74
| 15 seconds
| 21 seconds
| 6.0
|
|
|
78
| 15 seconds
| 23 seconds
| 6.5
|
|
|
82
| 15 seconds
| 25 seconds
| 7.0
|
|
|
86
| 15 seconds
| 27 seconds
| 7.5
|
|
|
98
| 15 seconds
| 33 seconds
| 9.0
|
|
|
|
200
| 10 seconds
| 100 seconds
| 1.06
|
|
|
210
| 10 seconds
| 105 seconds
| 1.07
|
|
|
220
| 10 seconds
| 110 seconds
| 1.08
|
|
|
230
| 10 seconds
| 115 seconds
| 1.09
|
|
|
240
| 10 seconds
| 120 seconds
| 1.10
|
|
|
250
| 10 seconds
| 125 seconds
| 1.11
|
|
|
260
| 10 seconds
| 130 seconds
| 1.12
|
|
|
270
| 10 seconds
| 135 seconds
| 1.13
|
|
|
280
| 10 seconds
| 140 seconds
| 1.14
|
|
|
290
| 10 seconds
| 145 seconds
| 1.15
|
|
|
320
| 10 seconds
| 160 seconds
| 1.18
|
|
|
|
Formula
| (DA × 16 + Throw AP × PP multiplier) × m
|
Notes
| This skill hits only once, not multiple times like Arrow Rush. PP multiplier in the formula is based on whatever level your Precise Pitch is. The PP multiplier is applied even if PP is not being used.
|
120
| 3 seconds
| 225%
| 2
| 1.5
|
|
140
| 3 seconds
| 240%
| 2
| 1.6
|
|
160
| 3 seconds
| 255%
| 2
| 1.7
|
|
180
| 3 seconds
| 270%
| 2
| 1.8
|
|
200
| 3 seconds
| 285%
| 2
| 1.9
|
|
220
| 3 seconds
| 300%
| 2
| 2.0
|
|
240
| 3 seconds
| 465%
| 3
| 3.1
|
|
260
| 3 seconds
| 480%
| 3
| 3.2
|
|
280
| 3 seconds
| 495%
| 3
| 3.3
|
|
300
| 3 seconds
| 510%
| 3
| 3.4
|
|
360
| 3 seconds
| 630%
| 4
| 4.2
|
|
|
30%
|
|
|
|
|
|
33%
|
|
|
|
|
|
36%
|
|
|
|
|
|
39%
|
|
|
|
|
|
42%
|
|
|
|
|
|
45%
|
|
|
|
|
|
48%
|
|
|
|
|
|
51%
|
|
|
|
|
|
54%
|
|
|
|
|
|
57%
|
|
|
|
|
|
66%
|
|
|
|
|
|
|
180
| 10 seconds
| 40 seconds
| 20%
|
|
|
190
| 10 seconds
| 45 seconds
| 22%
|
|
|
200
| 10 seconds
| 50 seconds
| 24%
|
|
|
210
| 10 seconds
| 55 seconds
| 26%
|
|
|
220
| 10 seconds
| 60 seconds
| 28%
|
|
|
230
| 10 seconds
| 65 seconds
| 30%
|
|
|
240
| 10 seconds
| 70 seconds
| 32%
|
|
|
250
| 10 seconds
| 75 seconds
| 34%
|
|
|
260
| 10 seconds
| 80 seconds
| 36%
|
|
|
270
| 10 seconds
| 85 seconds
| 38%
|
|
|
300
| 10 seconds
| 100 seconds
| 44%
|
|
|
|
Landmine
|
| Landmine
| 90 (Cyber Hunter:140)
| On/Off
| 3
| 3
| Chele Card x3
| None
|
Places a powerful proximity mine. It will surface and explode on anyone that comes too close. Its effectiveness is based on one's senses. it's power will increase based on your LK and DA.
|
Formula
| (DA + LK) × Magnification
|
|
|
180
| 10 seconds
| 10 seconds
| 250%
| 20
|
|
190
| 10 seconds
| 10 seconds
| 280%
| 22.4
|
|
200
| 10 seconds
| 10 seconds
| 310%
| 24.8
|
|
210
| 10 seconds
| 10 seconds
| 340%
| 27.2
|
|
220
| 10 seconds
| 10 seconds
| 370%
| 29.6
|
|
230
| 10 seconds
| 10 seconds
| 400%
| 32
|
|
240
| 10 seconds
| 10 seconds
| 430%
| 34.4
|
|
250
| 10 seconds
| 10 seconds
| 460%
| 36.8
|
|
260
| 10 seconds
| 10 seconds
| 490%
| 39.2
|
|
270
| 10 seconds
| 10 seconds
| 520%
| 41.6
|
|
300
| 10 seconds
| 10 seconds
| 610%
| 48.8
|
|
|
Formula
| LK Reduction = Caster's LK * Ratio DP Reduction = Caster's LK * 16 * Ratio HV Reduction = Caster's LK * Ratio
|
|
|
150
| 5 seconds
| 10 seconds
| 10%
|
|
|
155
| 5 seconds
| 11 seconds
| 12%
|
|
|
160
| 5 seconds
| 12 seconds
| 14%
|
|
|
165
| 5 seconds
| 13 seconds
| 16%
|
|
|
170
| 5 seconds
| 14 seconds
| 18%
|
|
|
175
| 5 seconds
| 15 seconds
| 20%
|
|
|
180
| 5 seconds
| 16 seconds
| 22%
|
|
|
185
| 5 seconds
| 17 seconds
| 24%
|
|
|
190
| 5 seconds
| 18 seconds
| 26%
|
|
|
195
| 5 seconds
| 19 seconds
| 28%
|
|
|
210
| 5 seconds
| 20 seconds
| 34%
|
|
|
|
Lightning Rod
|
| Lightning Rod
| 110 (Cyber Hunter:160)
| Timer
| 3
| 3
| Dancer Michel Card x3
| None
|
It decreases the electric attacks that the user and the party may come in contact with. Party memebers must be nearby to receive the effect.
|
Formula
| Electric Resist = Electric Resist + Bonus
|
|
|
180
| 10 seconds
| 40 seconds
| 20%
|
|
|
190
| 10 seconds
| 45 seconds
| 23%
|
|
|
200
| 10 seconds
| 50 seconds
| 26%
|
|
|
210
| 10 seconds
| 55 seconds
| 29%
|
|
|
220
| 10 seconds
| 60 seconds
| 32%
|
|
|
230
| 10 seconds
| 65 seconds
| 35%
|
|
|
240
| 10 seconds
| 70 seconds
| 38%
|
|
|
250
| 10 seconds
| 75 seconds
| 41%
|
|
|
260
| 10 seconds
| 80 seconds
| 44%
|
|
|
270
| 10 seconds
| 85 seconds
| 47%
|
|
|
300
| 10 seconds
| 100 seconds
| 56%
|
|
|
|
Formula
| (Max WT - Current WT(checkable in shops)) × Magnification
|
|
|
250
| 4 seconds
| 30%
| 0.3
|
|
|
265
| 4 seconds
| 33%
| 0.33
|
|
|
280
| 4 seconds
| 36%
| 0.36
|
|
|
295
| 4 seconds
| 39%
| 0.39
|
|
|
310
| 4 seconds
| 42%
| 0.42
|
|
|
325
| 4 seconds
| 45%
| 0.45
|
|
|
340
| 4 seconds
| 48%
| 0.48
|
|
|
355
| 4 seconds
| 51%
| 0.51
|
|
|
370
| 4 seconds
| 54%
| 0.54
|
|
|
385
| 4 seconds
| 57%
| 0.57
|
|
|
430
| 4 seconds
| 66%
| 0.66
|
|
|
|
Formula
| FoK Attack = (DA + Throw AP ÷ 10) × AP% FoK Attack with PP = (DA + ([ Throw AP ÷ 10 ] × 2.4)) × AP%
|
Notes
| AoE's range is erratic, similar to Entertainer's Siren Song or Light Magician's Light Wave. However, it fans out from the user rather than attacking in a cone shape behind the first target.
|
100
| 2 seconds
| 2
| 16
| 240%
|
|
115
| 2 seconds
| 2
| 18
| 270%
|
|
130
| 2 seconds
| 3
| 20
| 300%
|
|
145
| 2 seconds
| 3
| 22
| 330%
|
|
160
| 2 seconds
| 4
| 24
| 360%
|
|
175
| 2 seconds
| 4
| 26
| 390%
|
|
190
| 2 seconds
| 5
| 28
| 420%
|
|
205
| 2 seconds
| 5
| 30
| 450%
|
|
220
| 2 seconds
| 6
| 32
| 480%
|
|
235
| 2 seconds
| 6
| 34
| 510%
|
|
280
| 2 seconds
| 7
| 40
| 600%
|
|
|
Formula
| Basic Power = (Throw AP + DA) x Magnification Individual Damage = (AP% - Enemy's DP) x Physical Resistance Magnification (?)
|
Notes
| It hits less times than the number of throwing items used has a 3 seconds cooldown
|
200
| 6
| 240%
| 3
| 3
| 13
|
230
| 6
| 270%
| 3
| 3
| 13.3
|
260
| 6
| 300%
| 3
| 3
| 13.6
|
290
| 6
| 330%
| 3
| 3
| 13.9
|
320
| 6
| 360%
| 3
| 3
| 14.19
|
350
| 9
| 390%
| 4
| 3
| 14.5
|
380
| 9
| 420%
| 4
| 3
| 14.8
|
410
| 9
| 450%
| 4
| 3
| 15.1
|
440
| 9
| 480%
| 4
| 3
| 15.39
|
470
| 9
| 510%
| 4
| 3
| 15.7
|
560
| 15
| 600%
| 6
| 4
| 17
|
|