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Phantom Dungeon Guide

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Phantom Dungeon
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Information

The Phantom Dungeon is a new declination of the well-known Phantom School. Some new, high-level and much stronger monsters have invaded this place. So far, only the first floor and its related classrooms are available, still the maps share the same names and disposition between the regular Phantom School and the new Dungeon. Monsters may have also kept the same appearance, but their names are different, their levels are different as well, and so are their drops and skills.


The most important feature introduced with this area is the "Brawl Mode": basically, you can either choose to stay on "Peace Mode" or to engage the "Skirmish Mode". It can be compared, somehow, to an in-game PvP zone:


  • Peace Mode prevents you from hitting another player by mistake. However, this mode does NOT protect you from other players that may want to attack you deliberately.
  • Skirmish Mode allows you to strike at anything on sight, be it a monster or a regular player.


You can switch freely between those two modes, without restriction.


Image:TO_Phantom_Dungeon_illu_0.jpg


Monsters


Drilling Information

Depth is 180m - 200m (1st Floor). Phantom hats and helmets can be found here.


Compouding Materials

Monsters from the «regular» Phantom Shool now drop Lv.95 Stones or Crystals.

Phantom Dungeon's compoundable drops are Lv.185.


Image:TO_Phantom_Dungeon_illu_1.jpg


Equipment

Along with the Dungeon, a brand new kind of equipment has come: the Phantom Class. Obviously those pieces of equipment are cursed: just like the Chaos' gears, they will appear most of the time with... negative stats!


Image:TO_Phantom_Dungeon_illu_2.jpg


It goes without saying (but it goes even better saying it), you will have to Temper the weapon or shield to reveal its true hidden potential:


Image:TO_Phantom_Dungeon_illu_3.jpg


Notes: Lv.185 Phantom Eqs are temperable but Lv.215/275 are not.


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